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Stop hand-drawing walk cycles with AutoSprite
Tired of animations that never look quite right? Want your 2D characters moving today, not next week? AutoSprite turns one drawing into a full animated moveset, about a minute per move, and the character stays on-model in every frame.
→One image in. A full moveset out.
Upload a character. Pick idle, walk, run, jump and attack, or type your own: "cast fireball", "pick up item", "death". Need something stranger? Film the movement and AutoSprite paints your character onto it. Every frame comes from your image, so the helmet, the cape and the proportions stay exactly where you drew them. No more slideshow of cousins.

And it's fast
Thirty to sixty seconds per animation. A hero with five moves is done before your coffee cools. That is the difference between a jam entry with one animated character and a jam entry with a cast.

Play it before you ship it
The built-in preview drops your character into a little level. Run around with WASD, nudge the speed, and if one move looks off, regenerate that one move. Not the set.

Drop it into your engine
Every export is a spritesheet plus a JSON file with the frame data. Unity, Godot, GameMaker and Phaser all take it as-is, and there is a Unity extension that imports in one click.
Got a whole cast?
Advanced Mode runs every character in your library through one moveset. A hero, three enemies and a boss with five moves each is 25 animations, and it is one job.

See the whole pipeline
Win a month of it
AutoSprite is a Gold sponsor of Slapjam. First place takes home a month of AutoSprite Pro, and second and third each get a month of Starter, on top of the cash. Try it free before the jam and turn up with your cast already moving.